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TorqueL Key

Updated: Mar 21, 2020





















































About This Game TorqueL is a unique 2D "rolling" & "extend" platformer/action/puzzle game.Including total 50 chambers, 7 basic routes, and 1 secret route.Interactive music of product version composed by sanodg(Nobuyoshi Sano).Recommended playing with Xbox 360 gamepad.*Win10 + Xbox One Controller problems was fixed on Anniversary Update by pre-install driver renewed. 7aa9394dea Title: TorqueLGenre: Action, IndieDeveloper:Nanmo (Takayuki Yanagihara) @ FullPowerSideAttack.com, sanodg (Nobuyoshi Sano), FullPowerSideAttack.comPublisher:AGM PLAYISMFranchise:PLAYISMRelease Date: 22 Jan, 2015 TorqueL Key Great balance between skill, luck, and silly! I got it on PS Plus but bought it again on steam because it is a fun game to zone out or listen to a podcast. The developer is also very responsive if you have questions.. I'm gonna start off by saying this: This game is not for everyone and should only be played using a USB controller of some kind to avoid throwing your monitor out your window.TorqueL plays like the 2D portal you always wanted, but more spamming all four directions at once to throw yourself around in the chamber to get to the next chamber. By chamber 10, you find your long lost daughter, so she can walk around in a big cube with you too. This is exactly how accurate the storyline gets by playing the first ten miuntes of it, then again thats all you need to see to figure out if this game is right for you. If it's on sale for like $3.00, buy it, open up a six pack or light up a doobie and laugh your\u2665\u2665\u2665\u2665\u2665off as you try to get through some of the more advanced chambers that require more strategic button mashing. Overall, the game keeps you entertained if you're under the age of 7, enjoy no storyline, and you enjoy the same gravity and lava combination in every chamber. The reason why I'm recommending this game is because it wouldn't be a bad buy for the price of a candy bar because there's simply not much else to the game other than what you experience about fifteen minutes into it.. This is a fun, very overlooked game. The graphics are very plain, but if you can look past that there is interesting gameplay beneath. It can be pretty frustrating sometimes; it's definitely not for everyone, but if you enjoy physics-based games and having to adapt to a unique movement system - it's worth a shot. You might want to use a controller though - whlie the game is fully beatable with a keyboard, you (probably) aren't able to press all 4 extend buttons at the same time, which could prove useful in certain situations.I find myself coming back to this game - once I understood how the movement works (to a degree) it became really enjoyable to speed through levels.. So, you think you're pretty good with a controller, do you? Here's your chance to prove it. "TorqueL" is a "controller ONLY" game, and while it's a simple game for anyone to play successfully, to exceed one must be a controller MASTER!The goal is simple, and common, enough. Move yourself, a figure in a small, box, from point A to point B. (I haven't played much over an hour or so, and I presume the game becomes far more complex that what I will have the experience to describe.) The box can roll by means of the left stick. But the box can also be launched in any direction. And not just four directions, but conceivable ANY of 360 degrees. Each side of the box has a color which corresponds to a controller button. Pressing that button rapidly shoots out a "rod", sending the box in the opposite direction. But should you desire, any combination or number of the four buttons can be pressed. This allows an average (or less) player such as myself the option to suspend the box in space in potentially dangerous locations, allowing me to plan and act slowly and with caution.Dangerous, I said? Yes, since every "pool" (maybe not, since they can also be on the ceiling) of red is deadly, and any contact will cause instant death, and make the level restart automatically. Fortunately, the button-generated rods can be held, freezing them in an extended position. A Controller Master can no doubt FLY across a layout, never pressing any but THE perfect button as they roll and fly. I can't, so I'll press all buttons as necessary, and carefully control the buttons and the stick to slowly move the box into the best, next position. But apparently time is tracked, cumulatively, so speed is very much a factor.But there's more to "TorqueL"! There are also areas that change the direction of gravity (more like "Super Goo Goo" than "Gravity Error", both very worthwhile games.) Not necessarily just up and down reversals, but horizontal as well. And several of these areas can be alongside each other, creating a situation requiring great skill indeed!I notice on the Store Page trailer that at a further point a family element is added to the box, so I presume some form of story may be involved. The Store Page references 50 levels, seven basic routes and one secret route.TorqueL IS a fun game, and I learn something about control on pretty much every level. Once I gain comfort with the controller (which I intend to) I should be better able to play other controller games as well. I got TorqueL at discount, about $7US, and even that was a bit high. As much fun as this game is, I fear most players would feel $10US is quite high, compared to similar arcade\/puzzle games. (I say "similar, but nothing is "comparable".) The choice is yours.. In "TorqueL" you control a man in a square in a 2D platformer environment.The design is very minimalistic, but not necessarily in a good way. It feels like dev art, honestly; not like "Hero Core"-style well-done minimalism that still looks pleasant.The controls are \u2026 just bad. You have four colored buttons and four faces of the square; pressing the respective button extends the side into a pillar. A modification that helps you reach high places and traverse pits of lava. But you're also rotating the square \u2013 and thus, those faces as well \u2013 as you move forward, so you never know when "up" \/ yellow is down or right or what. The devs should have considered absolute directions rather than relative ones, to give the player more control, and thus, more fun.I think this game is unplayable because succeeding is based on luck, not skill. If there is any finesse about, I dunno, shifting weight or propelling oneself, then those techniques are definitely not tutorialized well.It's probably fun as a party game when everybody is drunk and in loss of control anyway.The chiptune music is kinda nice.3.5\/1o.o. I played the demo on Switch and thought it was really interesting, but it's quickly gotten on my nerves now. Deaths should not be so delayed; I know where the goal is, I don't need to be shown every time I die. A button to zoom out for the full map would remove any need for this, and instant respawns in the style of Super Meat Boy could be used to speed the game up. The physics and controls aren't finessed enough to feel good, since all movement inputs will be digital when analog would feel better. I thought it was an interesting game, but it's annoying. And despite the game being fairly short to beat, under 10% of people have reached an ending, so I'm not alone in dropping the game quickly. It can be speedrun under 4 minutes, and the later areas don't add new mechanics to learn.. Simple consept however controls are difficult to get used to. Lacks polish and the game just doesn't look good

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